The phrase identifies a subset of cell video games particularly designed for brief, frequent play periods. These titles usually function easy mechanics, intuitive interfaces, and don’t demand vital time funding or strategic complexity. For example, take into account titles involving puzzle fixing, easy arcade motion, or useful resource administration with minimal dedication required.
The importance of those readily accessible diversions lies of their skill to offer speedy leisure and leisure. Their widespread attraction and ease of entry contribute to their recognition, usually serving as a standard entry level into the broader gaming panorama. Traditionally, related gaming experiences existed in arcades and on early cell gadgets, evolving in complexity and presentation with developments in know-how.