This performance, out there throughout the Developer Choices of Android 10 and earlier variations, compels purposes to make the most of the machine’s Graphics Processing Unit (GPU) for all rendering processes. Usually, some purposes depend on software program rendering by way of the Central Processing Unit (CPU). Enabling this setting overrides the default conduct, pushing all graphic duties to the GPU, whatever the software’s inherent configuration. For example, purposes that might sometimes use the CPU to attract their person interface are as a substitute processed by the GPU after this feature is activated.
Using the GPU for all rendering duties can probably improve efficiency, significantly in purposes with advanced or demanding graphical components. Traditionally, this setting was usually used to deal with lag or stuttering points skilled in sure purposes or video games on older Android units, the place the CPU may need been much less environment friendly at dealing with graphics in comparison with the GPU. The benefits additionally embrace probably smoother animations and quicker loading instances for visually intensive content material. Nevertheless, it is value noting that the affect is just not all the time constructive and might differ considerably relying on the precise machine and software.